![]() CSMP files inside the rom, and I couldn't find the original audio stream of the following songs " Intro", " Wii U Menu", " Tropical Freeze", " Wing Ding (Hut)". Unfortunately, is quite confusing search for the songs between tens of thousands. I've restored the songs directly from the source, so now the quality is the best possible. It took me a lot of work because I'd never decrypted Wii U roms before and this one obviously had to have a different file system than the majority of another wii u roms out there, but I got it. ![]() So from my side we are good, even if the pcm use place consuming pcm:s. Luckily the author of this set used loop points. If it's only the size, then I am ok with it.Įdit: just tested some levels. I do not know if we have the same issue here, but if there are the same issues we should maybe try to fix it. I never tested this tropical set as well, but e.g., in DKC2 we had the issue that the theme was played to the end, then 2 seconds mute and began anew (no loop point). cosmetical bug fixes always can introduce more bugs. So better leave it with 400 MB additional space required. But then if I look into the tropical freeze set, the author has not that many repeating tracks: coomparing the file size, the same are 43,44,45 but e.g., pcm -24 and 19 (which you marked the same, are different tracks here). Call it my lazyness, coding isn't much trouble it's more likeīut this means next to the code also all pcm sets need to be re-uploaded as well then.Īh well, if there is truly desire (too little space in the cloud or whatever), I'd go this way with you. I would be able to fix the looping tracks with some additional code, but 400 MB more are ok imo if the pack has 2GB anyways. Last edited by Conn on Mon - 18:35 edited 29 times in total I mean to expand upon the song arrangements so they build a bit more and don't just loop or fade out. Inspired by Jammin' Sam Miller and his soundtrack restorations of the original SNES trilogy, I'm aiming to do a similar treatment for this version of the game, but with modern virtual instruments. GBA OST Extended Arrangements PCM pack by Drawn&Quartered:ĭescription: It took a year, but it's completed at last. Restored tracks by NoNameSD, Music by Sam Miller:ĭescription: Restored tracks by Sam Miller.ĭescription: Orchestral Remixes. ![]() !RU401QAY!aVSXhHYypY14a7n-v-uHP4N4L88bWKkgzdopuKA0O1Eĭescription: this set "restores" the spc music switched off by the audio mute, no need to use it actually I think - just play the original rom without msu in this case you want original experience. Counts with 7 enhanced tracks based on the original samples. !hJh30IgI!PCEJBLE2DuqBphZJojeXFZuKji5_IK3br0AQVk56dTkĭescription: Pack with original tunes from GBA version. !gIYjwBbQ!g0MdIooDB_uQj0nKtFARbBZcbZVh1GwrU4M2D6FwYfkĭescription: Remixed tracks in CD-Quality. Tropical Freeze Edition by, fixed by daniloroxette: Like all Crozza Games, the game is portable, so no installation is needed.!MIgCRTjY!GfRKoqtzDTv-GAzE5xBt9wUkPQwsY19I_RJFwC9h4V8ĭescription: Orchestrated tracks made by Pigmask Colonel. You can define different keys by pressing F8 from the main screen and entering new left, right, up, down, and jump keys or edit the Ini file. The word HIGH is spelled HGH in the "How High can you climb" bit, but otherwise a well-done remake.į4 will switch from full screen to windowed mode. However, it's very accurate to the original as we recall from wasting many quarters, and countless hours, plating Donkey Kong. Often Crozza Games makes quite a few changes to the graphics, and this is no exception. Collect all items from all levels without dying, and you can get an extra 5,000 bonus points. The four levels included with the game initially was probably the one thing us old school gamers didn't like. You can download all 71 of the Crozza Remakes here.Īs mentioned, one unique feature of this game is two additional levels created by the author. Donkey Kong is a remake of the 1981 Atari arcade game with two additional levels.
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